The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution by Jonathan Hennessey Download (read online) free eBook .pdf.epub.kindle

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution

A complete, illustrated history of video games–highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform–told in a graphic novel format.
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennesse


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    The other day at work, I picked up my trusty bottle of iced black coffee (lightly sweetened, no milk). I took a sip – and immediately, my mouth went whoa, something is wrong here! Did the coffee go rancid? But no, it did not have that nasty “gone-off” taste; it was just bitterer than I was used to. I picked up the bottle and eyed the label: it said UNSWEETENED.

    There was nothing wrong with the coffee – it was actually so smooth that drinking

    The other day at work, I picked up my trusty bottle of iced black coffee (lightly sweetened, no milk). I took a sip – and immediately, my mouth went whoa, something is wrong here! Did the coffee go rancid? But no, it did not have that nasty “gone-off” taste; it was just bitterer than I was used to. I picked up the bottle and eyed the label: it said UNSWEETENED.

    There was nothing wrong with the coffee – it was actually so smooth that drinking it black and unsweetened was perfectly acceptable to me – but I hadn’t signed up for black coffee. I hadn’t mentally prepared for black coffee because it wasn’t what I had asked for or even expecting.

    That’s kind of how I feel about this book.

    THE COMIC BOOK STORY OF VIDEO GAMES caught my eye immediately when I was looking at ARCs I might want to read because of the 80s styled cover and the intriguing title. I’m an ex-gamer with a geeky streak you could right a souped-up Delorean down; there was nothing about that title that did not intrigue me.

    Unfortunately, Yzabel was right on the money when she says that, for a while, at least, the focus of this book is not about video games themselves, but the various technological advancements that made the invention of video games possible. Which, okay, is interesting, but not really what I signed up to read about – and it goes on for waaaay too long. The actual video game parts don’t really begin until around p. 70 or 80, which leaves a significant portion of the book being not about games. (That was a really awkwardly worded sentence, but bear with me, guys.)

    I did enjoy learning about the games. Hennessey discusses most of the major systems, although I was surprised he left out Virtual Boy and the Power Glove. Also, the vintage Tiger handheld electronic LCD games don’t even warrant a mention? I had one of those long before I ever had a Gameboy. He does, however, discuss the “arms race” (my phrasing) between Nintendo and Sega, the oversaturation of the game market in the 80s followed by that fatal market crash, the switch from cartridge to disk, and the emergence of Playstation and X-Box following Sega’s exit. Oh – and Pokemon GO, ofc.

    The art is also fun. Even in the parts that aren’t about video games, the artist will have little Easter eggs placed here and there to remind you that, yes, you are reading a book about video games – or at least, you will be, soon. I was pleased to see Banjo Kazooie, the guy from Balloon Fight, and Rayman, as well as a Tapper appearance when one of the panels is set in a bar. Some of the panels will be in 8-bit or 16-bit styles randomly, too, which captures that 80s nostalgia feel.

    I just wish more of the book had been about games.

    Thanks to Netgalley/the publisher for the review copy!

    3 stars
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    Chad

    Nov 12, 2017

    rated it
    liked it

    There is a LOT of information to digest in this. The first third of the book is a history of technology throughout the 20th century, even going into such detail as how a CRT monitor works and the like. It’s probably another third of the book before we enter the console era of video games. This would actually fit well in a STEM curriculum. If you’re looking for more of the ins and outs of the industry, I’d suggest something like Console Wars.

    Received an advance copy from Ten Speed Press and NetGa

    Received an advance copy from Ten Speed Press and NetGalley in exchange for an honest review.
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    Morris

    “The Comic Book Story of Video Games” is definitely not light reading, but it is entertaining and full of information. I believe I learned something new on almost every page. This is perfect for kids interested in engineering and technology, as well as adults. It could also fit easily into a STEM curriculum. Highly recommended for all of us video game nerds out there!

    This unbiased review is based upon a complimentary copy provided by the publisher.